They now do near constant low grade damage that can add up very quickly (especially if the weapons are boated) The notable exception to this is MGs and flamers.I tried to keep a semblance of balance between TT and the original MC2 numbers by having the damage over time = tt, but giving different systems very different fire rates
![mechcommander 2 omnitech carver 5 mechcommander 2 omnitech carver 5](https://assets2.ignimgs.com/2000/03/04/mechc2001-145581.jpg)
Starting armor numbers for mechs are all rounded to the nearest 16, and addition armor goes on in amounts of 32 (std), 48 (FF), and 64 (C FF).Armor numbers are 2x tt amounts (because, omg 36 mechs shooting kills mechs so fast).Max armor levels are standardized by weight.Many new variants added to mechs chassis.(No offence intended in modding the awesome mechs designed by the MCO team) As part of the re-balancing, new mechs have been renamed to better fit with what is in universe (and therefore something with a stock loadout I could copy).so I change somethings and try to keep it pretty accurate) Mechs have been re-balanced with close to correct loadouts (no narc, ams, case, etc.Many of the in game stats are changed in this mod. Generally speaking, the aim is to not have the loss of a mech cause a cascade failure for the company you deployed. Some missions are heavily scripted, others very straightforward.
![mechcommander 2 omnitech carver 5 mechcommander 2 omnitech carver 5](https://i.ytimg.com/vi/PBrvKoA085Y/maxresdefault.jpg)
In some, you will be outnumbered more than 10 to 1, others missions you will have numerical superiority. Also, levels are wildly different in terms of challenge and style. Active in the Carver system are 2 warring Fedcom militias (Katina and Victor loyalists), Capellan nationalists, pirates, Comstar, and the Word of Blake. The Grenadiers have been deployed to bring Carver V under Marik control, but not through outright conquest. The game limits you to dropping only one company at a time (spoils the fun a bit), but I have tried to write these missions in such a way as to make the fact that you are only dropping 1/3 of the battalion make sense. You play as Gerald Tarrant, CO of 2nd Battalion of the 1st Orloff Grenadiers. As such, you will have 36 mechs and 36 pilots at the beginning of the game (after the first four intro missions). Multiplayer is quite robust with internet play and plenty of options and different game modes.I made this campaign to give people a different experience in Mechcommander, that of a battalion commander of in Inner Sphere army. You can also salvage downed mechs (including any you lost) and perhaps sell them for further profit. If they gain sufficient experience, they may gain a level and win a special expertise (such as LRM, Laser, etc.). Plenty of things to blow up on the ground, from fuel tanks (which causes BIG explosions) to ammo dumps (more big explosions), to plenty of civilian buildings.Īfter you fulfill your mission objectives (primary and secondary available), the pilots get medals and campaign ribbons if applicable based on performance, and gain experience.
MECHCOMMANDER 2 OMNITECH CARVER 5 FULL
Terrain is full 3D with plenty of trees and other objects, from infantry and battlearmor to trucks and other transport vehicles. The action is in real-time (pausable), and the full 3D view is rotatable in all directions (up/down/full 360 pan) and zoomable. Capture military installations to get better weapons. Take over the sensor control station to obtain sensor data. Capture turret stations to turn the owner's weapons against them, or blow up the generators, or the control station, or the turrets. Capture resource buildings or resource trucks for more "support points". Call in support elements such as artillery and airstrikes, scout choppers and sensor probes, even a salvage team to salvage downed mechs. On the full 3D battlefield, you will control movement, targeting, and engagement tactics of your mechs. It takes good planning to match the right mech to the right pilot.
![mechcommander 2 omnitech carver 5 mechcommander 2 omnitech carver 5](https://games-cdn.softpedia.com/screenshots/Mech-Commander-2-Demo_2.jpg)
Each pilot can have zero or more specialties, depending on experience level, and those skills can significantly increase his or her effectiveness. You can then refit the mechs by changing its loadout to customize for the pilot.Īfter you have chosen your mechs and properly outfitted them, it's time to assign your pilots. You can purchase new mechs if you have enough C-Bills, but most of your acquisitions will come from salvage of downed mechs. Once you have selected a mission, you need to outfit your mechs.
![mechcommander 2 omnitech carver 5 mechcommander 2 omnitech carver 5](http://www.kerlin.de/pic/mfg/mc2/0006_14.jpg)
MechCommander 2 is a game of real-time tactical mech combat, and a sequel to the original MechCommander. It also offers plenty of opportunities for a veteran mercenary commander. Not an American user? DescriptionOn the world of Carver V, the FedCom civil war between House Davion and House Steiner threatens to pull plenty of innocent bystanders into the maelstorm.